In a standard game, you want to warp it on turn four, play your land for the turn, perhaps have a one-mana play to make and then swing with a pumped-up creature
General Leo Cristophe* If Leo cost a bit less mana hed be much higher up on this list, as at 5 mana returning one cheap creature, and growing based on how many creatures you have is just not that good especially given he lacks any protection or evasion
The latest Magic: The Gathering set, Secrets of Strixhaven, is proving to be a hit with players, and a large part of this is the awesome drafting experience
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What's not to like about an enchantment that can stop attackers, save your blockers, make your creatures invulnerable to removal, give you free morphing, and allow recursion of comes-into-play abilities -- for free